package rocketman;
/*
Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import java.util.*;

public class EnemyTargetted extends Enemy
{
protected int counter = 0;
protected int playerx, playery;
protected double speed = 1;
protected int shootcounter = 0;
public EnemyTargetted(int startx, int starty, String filename, int px, int py, double spd, AIengine aiengine)
{
	super(startx, starty, filename,2,aiengine);
	
	speed = (double)spd;

	playerx = px;
	playery = py;

	if (playerx == 0)
		playerx = 1;
	if (playery == 0)
		playery = 1;

	double ricox,ricoy;
	ricox = (double)Math.abs(playerx-getx());
	ricoy = (double)Math.abs(playery-gety());

	if (playerx <= getx() && playery <= gety()) {
		dx2 = - Math.abs(playerx-getx())/(ricox/ricoy);
		dy2 = - Math.abs(playery-gety())/(ricox/ricoy);
	}
	else if (playerx >= getx() && playery <= gety()) {
		dx2 =   Math.abs(playerx-getx())/(ricox/ricoy);
		dy2 = - Math.abs(playery-gety())/(ricox/ricoy);
	}
	else if (playerx <= getx() && playery >= gety()) {
		dx2 = - Math.abs(playerx-getx())/(ricox/ricoy);
		dy2 =   Math.abs(playery-gety())/(ricox/ricoy);
	}
	else if (playerx >= getx() && playery >= gety()) {
		dx2 =   Math.abs(playerx-getx())/(ricox/ricoy);
		dy2 =   Math.abs(playery-gety())/(ricox/ricoy);
	}
	dx2 *= (double)(speed/distance(playerx,getx(),playery,gety()));
	dy2 *= (double)(speed/distance(playerx,getx(),playery,gety()));
}

public void  move()
{
		if (dx2 != 0) {
			x += (int)(dx2/*-speed*/);
		}
		if (dy2 != 0) {
			y += (int)(dy2/*-speed*/);
		}
}

public void  shoot(LinkedList<Bullet> bullets, Player player)
{
	shootcounter += 1;
	if (shootcounter > 80) {
    		bullets.add(new BulletTargetted(getx(),gety(), "bullet16x16-1.png",player.getx(),player.gety(),3));
		shootcounter = 0;
	}
}
};


